During a recent IGN Podcast the President of Sony’s Worldwide Studios for SCE, Shuhei Yoshida, announced that PlayStation All-Stars Battle Royale has sold over a million copies worldwide since its November 2012 release.
The brawler developed by SuperBot Entertainment was released for the PS3 and PS Vita but Yoshida-san didn’t clarify which version moved the most units.
With a million sales under its belt one would reckon that a sequel could be in the future. But with the lack of third party support from companies such as Square Enix, Sega and Namco Bandai in the first game, we’re not going to hold our breath for another entry in the series.
Naughty Dog’s Max Dyckhoff (Programmer), Doug Holder (Visual Effects Artist), and Reuben Shah (Environment Artist) conducted an IAmA on Reddit today where they shared some intriguing details about the highly praised, The Last of Us, as well as their thoughts about the PS4, the chances that we’ll see Nathan Drake in the future and Polygon.com’s critical review of The Last of Us.
Ahead of the release of The Last of Us reviews have been extremely glowing. Programmer Max Dyckhoff stated that he was up until the wee hours of the morning refreshing this Neogaf review thread anticipating any leaked reviews. Among the dozens of critiques The Last of Us has received this week, Polygon’s 7.5 score may be the most talked about.
When the question was raised about the review during the IAmA, Doug Holder and Reuben Shah’s response to the opinions expressed by Polygon were pretty classy:
Holder: “I like what was said in the text. The reviewer seemed to be emotionally impacted by the experience of the game and the result was that it was not fun for them. By “not fun” I took that to mean it was difficult to experience some of the things in the game and it left a big impact on them emotionally and that wasn’t their cup of tea.”
“They maybe expected something more uplifting and the reality of our vision in this post pandemic world is just not so. Human nature is a scary thing. The reality of such a world would “not be fun”. A perfect score would have been lovely but everyone is entitled to their own opinion and that’s important to us.”
Shah: “Everyone is entitled to their view… even if it’s not what we want to hear/read.”
On the subject of the PS4, Max Dyckhoff had this to say: (more…)
Blizzard Entertainment has announced a September 3rd release for the PS3 and 360 versions of Diablo III in North America and Europe.
“The latest entry in Blizzard’s action role-playing series has been fine-tuned to offer console gamers all of the fast-paced action and visceral gameplay of the PC version, with a customised interface and controls that make slaying demons from the comfort of a couch feel like second nature. ”
“As an added bonus, all pre-orders of the PS3 version of Diablo III will include the exclusive Infernal Helm (in-game item only). Wearable at level 1, the Infernal Helm confers a +EXP bonus to help you whip your new PlayStation characters into shape. Plus, it looks sweet as hell on all five mortal heroes of Sanctuary – be it the Witch Doctor, Barbarian, Wizard, Demon Hunter, or Monk.”
As we inch closer to the June 14th, worldwide release of Naughty Dog’s The Last of Us, new details and media surrounding the game’s multiplayer mode have surfaced.
Players choose from 2 different clans and are given 12 in-game weeks ( each match equates to one day) to survive the post-apocalyptic world of The Last of Us. According to videogamer, there are two confirmed modes for the online play: “Survivor – essentially an all-out deathmatch but with no respawns – or Supply Raid – where you scavenge for items and have a pool of 20 lives – each restricting team sizes to four versus four.”
More modes ( if any ) will likely be revealed soon. In the meantime, check out the multiplayer in action captured in the following video and screenshots:
The Last of Us is just 13 days away. And along with a playable demo ( currently exclusive to God of War: Ascension owners ), Naughty Dog and Sony continue to wet fan’s appetite with a new batch of screenshots.
Namco Bandai has announced a release window for Tales of Symphomia HD.
The Tales of Symphonia: Unisonant Pack will release first in Japan on October 10th. The pack will include high definition remasters of the decade old Game Cube rpg, Tales of Symphonia and the 2008 Wii sequel, Tales of Symphonia: Dawn of the New World.
Additional content in the form of new cut-ins for Artes, as well as costumes from Tales of the Abyss will be included in this HD remaster.
Overseas Tales of fans will have to wait until sometime next year before the game reaches our shores. It’s currently scheduled to arrive under the name of Tales of Symphonia Chronicles with “additional content never released” in the West.