Final Fantasy XIV 2.0 To Feature A “Meaningful” PvP System, An Underwater World And Server Hoping

In a new interview at ChinaJoy 2012, Final Fantasy XIV’s producer Naoki Yoshida shared fresh information about what Chinese MMO enthusiasts and fans around the world can expect when Final Fantasy XIV is reborn with 2.0.

Player versus player ( PVP ):

“There will not be open PvP/ PK, and both players must mutually agree to a PvP match. Final Fantasy XIV will be the first game in the franchise to have a “meaningful” PvP system, hence I urge players to try it out. ”

“We will have a PvP arena, which is similar to the one found in World of Warcraft. Our PvP team members played many matches in World of Warcraft. Personally, I am a player of Dark Age of Camelot, a PvP-centric MMO.”

Under the sea:

“We are still discussing internally whether to go with an underwater world or an aerial one. This content will happen in the next content update (after version 2.0 launches).

Going up to the skies happened in Final Fantasy 11, while most games now have underwater worlds which are popular with gamers. We are just still really unconfirmed on which direction to go now.”

 ”Going by the international route, we will be making the underwater world first. But personally, I prefer the skies.”

New function in Version 2.0:

“ There will be a system where players may cross servers to complete objectives. We will have a strong in-game guide, making sure players know where to go and what activities are there to do once they enter a new map.”

Yoshida also mentioned that the first closed beta for the Japan and International servers is scheduled fo go live at the close of September or early October, with closed beta 2 pinned for the Winter followed by an open beta in January 2013.

The PS3 version of Final Fantasy XIV is on track for a Winter release.

Source: MMO Culture 




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