The crew behind the new Tomb Raider reboot has shared additional information about the game during the latest Crystal Habit podcast.
During the podcast Senior Producer Kyle Peschel and Art Director Brian Horton announced that development of the Tomb Raider reboot has achieved Alpha status. Kyle Peschel explained that at this point in the game’s development the content is done. “Everything has been put together.”
The Alpha period of the game is expected to last a couple of months. After this comes the Beta stage where polishing, balancing and other additional work is done on the game. Beta may also last two months as well.
Later in the podcast Global Brand Director Karl Stewart confirmed that there are currently no plans for a level editor in the new Tom Raider. Stewart also refused to spoil the surprise on whether or not Lara will use dual pistols at some point in the game. We’ll just have to wait and see.
Crystal Dynamics is aiming for a simultaneously worldwide release for Tomb Raider. This bit of information was revealed on the F.A.Q portion of the Tomb Raider official website. A Collector’s Edition for Tomb Raider is also in the works. No details regarding what we can expect from the CE have been shared at this time.
Tomb Raider is set to release late this year for the PS3, 360, and PC. A Mac version of the game is also planned for a later release.