Huge update released today for Sony’s Massive Action Game:
PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game!
A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it.Patch v2.0
Available September 30th, 2010 | 36MB (TPPS), 532MB (DLS)
Gameplay (General)
- Character level cap has been increased from level 60
to level 70- Added new “Supply Depot” menu and in-game economy
system (see “Gameplay – Economy” section for details)- Implemented new “Clan Deploy” feature that allows
Clan Leaders and Officers to deploy into group queues of up to
128 players- Characters moving from MAG v1.XX to MAG 2.0 will
receive an immediate and automatic Respec the first time they
log in- Repair Kits can now inflict damage on enemy soldiers,
vehicles and objectives- XP rate for “Repair” has been increased from 1.5XP/
10pts to 3XP/ 10pts- Players can now track all “sprinting” enemies on the
mini-map without the need for equipment- All “Damage Bar” rates for “Domination” maps have
reverted back to their original (and identical) values- Tuned the frequency in which a player can jump to
eliminate “bunny hopper” techniques- Reduced helicopter settle time, widened turret
rotation and significantly increased health to strengthen their
use as a forward spawn pointThe “Silent Step” OIC Leadership ability now works as
intended by allowing nearby squadmates to move at both regular
and running speeds without detection from the motion sensor –
does not stack with any related skills or modifiers
There’s a lot more where that came from. Read all about it here.