5 Ways To Improve Demon’s Souls 2

It’s been rumored that 2009′s award winning sleeper hit, Demon’s Souls will be getting a sequel. These rumors are still unconfirmed by both Sony and FROM SOFTWARE but if there is a sequel in development here are a list of things I’d love to see implemented in the next game.

1. Adjustable Difficulty: The biggest complaint by many about the first game was it’s unforgiving difficulty. Unlike other games this gen, Demon’s Souls won’t hold your hand and give you an easy ride. Instead the game forces players to adjust and learn from their mistakes if they want to survive. Some players ( including me ) weren’t bothered by this level of challenge but it’s been rumored that Sony and FROM SOFTWARE are at disagreement on the difficulty level for the next game. It may be best if FROM SOFTWARE compromises a little by allowing  players to choose their difficulty level in Demon’s Souls 2.

2.More Cut scenes: I’m not talking about the lengthy cut scenes found in titles like Final Fantasy or MGS. I mean more scenes that help tell the story in Demon’s Soul. Like for instance, in the first game when Ostrava ventures to see his father, the False King, and demands answers from him. I would like to have seen a cut scene upon entering stage 1-4 of Boletarian Palace that shows a little bit of  the conversation between the two that led Ostrava to commit suicide.

3. More voices for your creator character: This is but one of the few gripes I have with the first game.

4. More music or support of custom soundtracks: Again this is just another small gripe I have with the first game. The only time Demon’s Souls featured any type of music was either during the boss fights or in the Nexus. I can take it or leave it but if the sequel turns out to be nearly music-less like the first I’d rather have the next game support the use of custom soundtracks.

5. Bigger Enviroments: Demon’s Souls only offers one area where the path to the boss isn’t so obvious. That level being the dreaded Valley of Defilement under 5-2. At the end of the game you’re teased with a huge sunlit beach but unfortunatly there’s nothing more to do there besides make your way to the final boss. I have fate that the next game will be bigger thanks to comments made by the game’s producer, Takeshi Kajii:

Honestly speaking from a production standpoint, ‘Demon’s Souls’ is a title that has a lot more room to expand on.

In the same interview Takeshi left the door open for a sequel if the game received support from North American gamers. I think over 250k copies sold since release in the US alone is more than enough incentive for a sequel to the low budget rpg.

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