Dear Sony: Gamers Want a Legend of Dragoon Remake

Besides the Final Fantasy series there have been few rpgs that graced the PS1 that gamers still play and enjoy to this day. Even fewer titles still demand a sequel from a loyal following.

Take Sony’s Legend of Dragoon.

Released in Japan on Dec 2nd 1999, North America on June 11th ’00 and Europe January 19th in EU, Legend of Dragoon recieved mixed reviews from critics. Despite the critic’s response to the game, LoD managed to create a cult following mainly in the west where LoD is currently 40,000 shy of breaking the 1million sold mark in North America.  In comparison, only 280k copies have been sold in Japan to this day.

To be honest, the first time I heard of LoD was by word -of-mouth several years ago by someone calling the game a ‘masterpiece’. That being the case, I’ll let someone who has played the game share why LoD needs to be revisited:

I’ll gladly explain to you why I’m currently enjoying this RPG more than any other RPG I’ve ever played in the past:

1) The characters: While the translation is shakey, the characters have a manner of speaking to one another that I find really refreshing. Had a better localization team handled the translation, it would have been much more interesting.

2) The World: I’ve heard the argument that everything beyond Disc 1 was ‘tacked on’, and I strongly disagree. I love how they paced this story…they give every plot element and backdrop in the game time to permeate the player’s mind. The Serdian War in chapter 1 was intense, and now that I’m on disc 2, I’m driven to see the next part of the story.

3) The Battle System: I love the idea of additions. I find that Dragoon forms and human counterparts are well-balanced (aside from the end-game revelation that regular additions are WAY more powerful than each character’s Dragoon form…). Magic is powerful and useful, but it’s not like in other RPGs where you need to use it every few battles and run out of MP during boss fights. It’s almost like a limit break that’s a pain in the ass to abuse.

Regular enemies can be dispatched with skillful execution of Additions, and give such little EXP/Gold that grinding levels and/or over-equipping your party members are not only not viable, they’re not even options. You have to get better at timing additions. The better you get, the more accessible they are, and the more applications they have (fewer hits for ease of use, more SP for Dragoon building, more damage for boss-fights/dispatching tougher enemies).

Dragoon Magic is necessary to help out in boss fights, and is not only practical, it’s almost a must, just to see a powerful boss fall to their knees in awe of your power. Considering how hard it is to abuse _ANYTHING_ in this game, I don’t find the miniscule MP values insulting at all. I hate some of the “hardcore” RPGs that think challenge means sending you into a dungeon, having you run out of MP due to having to cure your party members 20 times on the way to the boss, then turn around halfway to go rest at an Inn and start the journey all over again.

This game’s difficulty isn’t condescending to a player’s intelligence. It makes you practice to get better, not to extend the gameplay through monotony.

4) Optionals: Although I love games that give you more mini-games and areas to explore as optionals, and tend to hate games that have optional content such as palette swapped enemies, this game handles the latter better than I’ve ever seen.

4, 5, and 6 HP enemies that require strategic thought and patience to defeat make the game more exhilarating. For the first time in RPG history I’m not hoping that the enemy’s overpowered status-detriment misses my whole group, or that I randomly run into a random encounter and randomly receive a random peice of random treasure. I get the reward for figuring out HOW to kill the enemies before they escape.

Couple that with a very nicely-calculated encounter rate, and I’m a happy pappy.

5) The graphics: For its time, the graphics were pretty. Even now I’m impressed. The CG is incredible, even if the motion capture kind of sucks.

6) The story: I think the story is fantastic. It’s very deep and detailed. There’s a lot of history in Endiness, and it’s extremely well-told, even if mistranslated at times.

Quoted from a user at GameFaqs named JoloStuki. You’ll also find LoD has quite a following at Gamefaqs.

With game developers nowadays showing caution before concidering  sinking resources into the rpg genre this gen ,unless it’s Final Fantasy, I think it’s time for Sony to take advantage of the overlooked genre and give gamers the rpg experiance they’ve been craving for. Staring with a next gen remake of Legend of Dragoon.

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